| 000 | nam a22 7a 4500 | ||
|---|---|---|---|
| 999 |
_c40073 _d40073 |
||
| 001 | 33863 | ||
| 003 | BD-DhAAL | ||
| 005 | 20211123100018.0 | ||
| 008 | 181021t20161984enk||||| |||| 00| 1 eng d | ||
| 020 | _a9781473217386 | ||
| 040 | _aBD-DhAAL | ||
| 082 |
_223 _a813.54 |
||
| 100 |
_aGibson, William _928519 |
||
| 245 |
_aNeuromancer / _cWilliam Gibson |
||
| 260 |
_aLondon : _bGollancz, _c2016. |
||
| 300 |
_a297, 11 pages ; _c20 cm. |
||
| 500 | _aOriginally published: 1984. Contains an exerpt from Count zero, the sequel to Neuromancer. "The Neuromancer trilogy"--Cover. | ||
| 520 | _aThe Matrix unfolds like neon origami beneath clusters and constellations of data. Constructs, AIs, live here. Somewhere, concealed by ice, Neuromancer is evolving. As entropy goes into reverse, Molly's surgical implants broadcast trouble from the ferro-concrete geodesic of the Sprawl. Maelcum, Rastafarian in space, is her best hope of rescue. But she and Case, computer cowboy, are busy stealing data from the almighty Megacorps. If the Megacorps do not get them both, perhaps Case will fall prey to the cheap treachery of Linda Lee, someone as lost as himself. | ||
| 526 | _aENH | ||
| 650 |
_aInformation technology _vFiction. _928520 |
||
| 650 |
_aSpace colonies _vFiction. _928521 |
||
| 650 |
_aInformation technology. _928522 |
||
| 650 |
_aEnglish literature _942996 |
||
| 852 |
_aAyesha Abed Library _cGeneral Stacks |
||
| 942 |
_2ddc _cBK |
||