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008 251102t2024 njua 001 0 eng
010 _a 2023024880
020 _a9781394177370
020 _a9781394177394
020 _a9781394177387
035 _a23238474
040 _aDLC
_beng
_erda
_cDLC
_dBD-DhAAL
042 _apcc
050 0 0 _aHF1106
_b.C55 2024
082 0 0 _a658.31242854678
_223
100 1 _aClark, Ruth Colvin,
_eauthor.
_959780
245 1 0 _aE-learning and the science of instruction :
_bproven guidelines for consumers and designers of multimedia learning /
_cRuth C. Clark, Richard E. Mayer.
246 _ae-Learning and the science of instruction
250 _aFifth edition.
260 _aHoboken, New Jersey :
_bWiley,
_c2024.
300 _axix, 488 pages :
_billustrations (some color) :
_c24 cm
504 _aIncludes bibliographical references and index.
520 _a"This edition includes 3 new chapters focused on evidence regarding signaling in e-Learning, video-based instruction, and immersive virtual reality platforms. The 21 chapters summarized in the table that follows are grouped into five sections. You may choose to read the chapters in order or if you have special interests such as evidence on online games or immersive virtual reality, you can jump to those chapters. Chapters 1-3 summarize foundational concepts that form the base for the rest of the book including the science of learning and basics of experimental evidence. We recommend you start with these chapters. In Section 2, we offer 6 chapters with guidelines and evidence regarding optimal use of visuals, text, and audio in e-learning. Evidence on how to promote productive engagement in e-learning is the focus of Section 3. Section 4 includes 2 chapters relevant to organizational decisions you can make in design and sequencing of lessons and courses. We review social cues in e-learning in Section 5 including personalization of your lessons and ways to promote productive collaborative learning. Section 6 includes 4 chapters highlighting evidence on special applications of digital learning including simulations, games, video-based instruction, and immersive platforms. Chapter 21 includes a checklist that summarizes all of the guidelines presented throughout the book. That is a good place to help you put together all you have learned"--
650 0 _aBusiness education
_xComputer-assisted instruction.
_959781
700 1 _aMayer, Richard E.,
_d1947-
_eauthor.
_959782
852 _aAyesha Abed Library
_cGeneral Stacks
942 _2ddc
_cBK
999 _c47569
_d47569