| 000 | 01001nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | 12785501 | ||
| 008 | 100222r20052003na a b 001 0 eng d | ||
| 010 | _a 2002107243 | ||
| 020 | _a8181476204 | ||
| 020 | _a1558608486 (pbk.) | ||
| 020 | _a1558608486 | ||
| 040 |
_aDLC _cDLC _dDLC _dDB-DhAAL |
||
| 082 | 0 | 0 |
_a006.6/6 _221 |
| 245 | 0 | 0 |
_aTexturing & modeling : _ba procedural approach / _cDavid S. Ebert ... [et al.]. |
| 246 | 3 | _aTexturing and modeling | |
| 250 | _a3rd ed. | ||
| 260 |
_aAmsterdam ; _aBoston : _bAcademic Press, _cc2003.[reprinted 2005] |
||
| 300 |
_axxiii, 687 p. : _bill. ; _c25 cm. |
||
| 504 | _aIncludes bibliographical references (p. 629-652) and index. | ||
| 650 | 0 | _aComputer programming. | |
| 650 | 0 | _aComputer graphics. | |
| 700 | 1 |
_aEbert, David S., _d1964- |
|
| 999 |
_c7658 _d7658 |
||
| 952 |
_p3010019809 _40 _00 _bBRACUL _10 _o006.6/6 TEX 2009 _d2010-02-22 _t1 _70 _cGEN _2ddc _yBK _aBRACUL |
||